Operators that can be handled by TouchEngineComponent
In TouchEngineComponent, there are three main Touchdesigner operators that can be used for Input/Output.
These three things!
You can use SOPs, COMPs, etc. in Tox, but you can only be directly involved in the above three.
So, since each of them is processed differently in UE4, let’s take a look at them.
This time, we’ll look at the TOP!
Click here to watch the video!
The inevitable blueprinting system
It’s similar to how you would connect operators in Touchdesigner.
You will connect each node for each process.
Since BP is something you can’t avoid, I’d recommend doing the official UE4 tutorial, but
But don’t worry!
You don’t have to do it this time!
Basically, we’re going to start from scratch.
We’re going to do something like that.
But this time, since we are looking at the contents of Samples, we will use the originally created BP.
How do I open a blueprint?
As an example, let’s take BP_TE_UESample02_SimpleTexture.
Then, go to the Detail panel -> Edit Blueprint -> Open Blueprint Editor in the upper right corner.
Then, you will see a screen like this
This is the Blueprint editor.
I’ll skip the details, but I will explain the TouchEngine Component node!
I’ll try to explain the TouchEngine Component node!
Event nodes (red ones)
All the buttons are available in the bottom right corner of TouchEngineComponent.
Just click on it!
When some kind of CHOP, TOP, or DAT is input to TouchEngine Input,
when the TouchEngine Output is acquired!
This is used so much! Important of Importants
Function nodes (blue ones)
Set TouchEngine Input
By specifying Input Name and Value, you can put values into Input with UE4 types.
Get TouchEngine Output
If you specify the Output name, CHOP/TOP/DAT will be entered as the value in the value as the UE4 type.
What is the type of TOP in UE4?
I’ve been using the term “UE4 type” for a while now.
What I mean by this is this…
You can’t use Touchdesigner’s TOP in its original form in UnrealEngine!
You need to change it to a form specific to UnrealEngine.
This is like a translation.
If you compare Japan to Touchdesigner, and the U.S. to UnrealEngine.
“In Japan, everyone understands the Japanese phrase “onaka suiteru.
But what if you said it in America?
What if you said it in the U.S.? It would be considered mysterious English!
In the U.S., you need to translate into English, the language that is understood in the U.S.
If you say “I’m hungry,” you will get the message.
Type conversion is similar to this translation process.
Now then, what type of TOP will it be?
That’s for next time!
And I’m not going to pretend like it’s the next episode of an anime!
So, I’ll announce it!
Drum roll, come on!
If you’ve never used UE4 before, you may not be familiar with this…
It’s a type that can be used as a texture.
TOP is Textue2D
This is important!
If you remember this, please push good button to prove it (laughs)
It seems that UE4 also has a crazy amount of other familiar Int, Float, String, Name, etc. Scary!
Switch TOP is in use!
Here you can see how the two TOPs (Texture2D) are being blended together.
This is where Touchdesigner’s Switch TOP is being used.
You can use your favorite TOP like this!
Between you and me, you can also use glsl, which is not available in UE4.
Pixel shaders, compute shaders
It’s been a great learning experience!
Next time, I’m going to do the CHOP that everyone has been waiting for!
It’s as hearty as Jiro Ramen with everything on top.
and the advanced version.
Please savor the taste until the end.
Please enjoy it!